Overview
The Graduate Certificate in Visual Effects (3D Assets) is a postgraduate course specialisation taught by lecturers at Flinders and instructors from CDW Animation in partnership with online mentors at Technicolor Academy. It will prepare you for a career in visual effects by working with industry experts at Technicolor and CDW … For more content click the Read More button below.
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Program of study overview
Program of study notes
Program of study
18 Units
Year 118 Units
Admission requirements
Admission requirements
English Language requirements
Aims
The course specialisation aims to provide a high-quality program in which students can enhance their creative and practical skills within a framework of academic study. It fulfills the need for professional studies in VFX 3D assets at the postgraduate level.
Overall it aims to:
- Provide students with an intensive introduction to generic modeling tools
- Provide students with advanced skills in hard surface modeling
- Develop students' ability to perform scan based modeling workflows
- Develop students' ability to build environments assets
- Develop students' ability to build digi-double modeling
- Develop students' problem solving skills in a cross-functional team environment
- Provide students with the opportunity to interact with and obtain feedback and guidance from industry professionals
- Provide students with an understanding of industry best practices and techniques in the use of software in VFX 3D assets production
- Provide students with the opportunity to produce a professional quality showreel
Learning outcomes
On completion of the course you will be able to:
1.
Determine the key software and techniques used in the 3D assets pipeline, including their key features and operation
2.
Evaluate VFX industry trends, best practices, and techniques in the use of software used in 3D assets
3.
Collaborate on client briefs to a project deadline
4.
Implement 3D assets creation tools and prepare assets safely and appropriately
5.
Present a professional quality showreel identifying your competency in the core 3D assets modeling techniques
6.
Assess creative and technical problems, and break them down into manageable tasks
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