Overview

This topic provides a thorough exploration of the field of computer game development, including the design, project management and development of complex, digital, interactive, player-centric experiences. Specific areas will include: Examining the architecture of computer games through various perspectives – design, play, and societyPractical experience in the design and implementation … For more content click the Read More button below.

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Tuition pattern

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Aims

This topic aims to provide students with:

  • The skills to create digital games
  • The ability to critique the complexity of structure and processes associated with a real-time, user driven, interactive system
  • The techniques to relate framework principles in the examination of commercial digital games
  • An appreciation of the history and trends of computer games, their development, and the industry
  • The skills to construct a complete game production life cycle, from concept to deployment, within an Agile development framework
  • Interpreting research findings in the field of serious games and learning theory and their application to develop games for purpose

Learning outcomes

On completion of this topic you will be expected to be able to:
1.
Design and execute the project management life cycle components for an Agile game development project
2.
Incorporate mechanics, aesthetics, narrative, and technology in the production of digital media artefacts
3.
Develop a functional serious game
4.
Critique existing research publications in the domain of serious games
5.
Develop design materials, computer-based solutions and digital media artefacts appropriate for serious game applications
6.
Work professionally as an individual and in a team

Assessments

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Requisites information

Pre-requisites:
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