Overview
This topic introduces the domain of game design. The engineering process behind this style of interaction experience will be the core of this topic. With an early focus on fundamental theory and design issues the topic will culminate in the development of functional assets for an interactive game scenario. The … For more content click the Read More button below.
Topic availabilities
To view topic availabilities, select an availability from the drop down, towards the top right of the screen.
Tuition pattern
To view tuition patterns, select an availability from the drop down, towards the top right of the screen.
Aims
This topic aims to provide students with:
- The skills to construct the design artefacts for games
- The ability to evaluate, discuss and demonstrate the function, design and implementation issues surrounding these environments
- An opportunity to design, construct and validate a functional game
- An appreciation for the ethical and professional issues surrounding the use of games
- Tools to develop and evaluate human-computer interaction features of such technology
Learning outcomes
On completion of this topic you will be expected to be able to:
1.
Discuss the fundamental concepts of games
2.
Explain the nature of the design process for games
3.
Produce design documentation and physical play features for a game environment
4.
Develop functional computer-based interactive experiences
5.
Examine the social and ethical implication of the application of games
6.
Demonstrate an appreciation of the nature of teamwork in relation to interactive game design and development
Assessments
To view assessment information, select an availability from the drop down, towards the top right of the screen.
Requisites information
Pre-requisites:
Anti-requisites: