Overview
This topic explores digital media art forms and commodities by focussing on the most prominent consumer case: digital games. Video and computer games have been at the cutting edge of developments in interactive narrative, immersive experience, virtuality, and represent a sizeable sector within the media industries. Classes will combine lecture, … For more content click the Read More button below.
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Tuition pattern
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Aims
This topic aims to:
- Examine digital games and interactive media as cultural and aesthetic objects
- Explore the utopian and dystopian positions that pervade discussions of new media in general and games in particular
- Develop in students a working vocabulary relevant to issues of interactivity
- Give students the opportunity to develop their own research projects in the area of interactive digital media
Assessments
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Requisites information
Anti-requisites: