Overview
The production of visual assets within a game art pipeline requires a balance of design, technical implementation and efficiency. This topic gives students the chance to create a variety of 2D and 3D assets to be implemented within a game production workflow. Students will learn the fundamentals of game art … For more content click the Read More button below.
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Tuition pattern
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Aims
This topic aims to:
- Develop students’ understanding of the game art production pipeline
- Deliver the basic skills required to create 2D and 3D art assets suitable for the game production pipeline
- Develop in students a working vocabulary relevant to game design and game art production
- Introduce students to a variety of industry standard tools and techniques
Learning outcomes
On completion of this topic you will be expected to be able to:
1.
Create a variety of simple digital game assets
2.
Work from existing concepts in the creation of digital game assets
3.
Demonstrate current industry practice through the creation of basic digital game assets
4.
Work to basic industry-style briefs
Assessments
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Current students should refer to FLO for detailed assessment information, including due dates. Assessment information is accurate at the time of publishing.
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