Overview
This topic focuses on the creation of interactive environment designs through the use of industry standard game engine platforms. The use of game engine platforms such as Unreal Engine has allowed for the implementation of navigable environments without the need for a high level coding skillset. The creation of rapid … For more content click the Read More button below.
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Tuition pattern
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Aims
This topic aims to:
- Introduce students to the use of game engines in the preproduction and production of digital games
- Deliver skills in the creation of interactive environments using industry standard game engine tools
- Develop in students a working vocabulary relevant to game design and game art production
- Provide students with the skills to create a “greybox” and game ready level as part of a rapid prototyping project
Learning outcomes
On completion of this topic you will be expected to be able to:
1.
Create digital assets suitable for implementation into a game engine platform
2.
Create an interactive environment within a game engine platform
3.
Work to basic industry-style briefs
4.
Demonstrate current industry practice through the creation of interactive content
5.
Create “greybox” level designs as part of a preproduction pipeline
Assessments
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Current students should refer to FLO for detailed assessment information, including due dates. Assessment information is accurate at the time of publishing.
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