Overview

This topic provides a thorough exploration of the field of computer game development, including the design, project management and development of complex, digital, interactive, player-centric experiences. Specific areas will include: Examining the architecture of computer games through various perspectives – design, play, and societyPractical experience in the design and implementation … For more content click the Read More button below.

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Tuition pattern

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Aims

This topic aims to provide students with:

  • The skills to create digital games
  • The ability to critique the complexity of structure and processes associated with a real-time, user driven, interactive system
  • The techniques to relate framework principles in the examination of commercial digital games
  • An appreciation of the history and trends of computer games, their development, and the industry
  • The skills to construct a complete game production life cycle, from concept to deployment, within an Agile development framework

Assessments

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Current students should refer to FLO for detailed assessment information, including due dates. Assessment information is accurate at the time of publishing.

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Requisites information

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