Overview

This topic allows students to gain work experience in the creative arts and game industries by taking up an industry simulated project, or by conceiving and producing a creative project to a professional level.

Topic availabilities

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Tuition pattern

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Aims

This topic aims to:

  • Provide students with work experience, contacts in the industry, exposure to current practices in the production and management of projects in the game industry
  • Assist students in identifying a career path and beginning the transition from study to employment
  • Produce a significant creative work to a professional standard

Assessments

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Current students should refer to FLO for detailed assessment information, including due dates. Assessment information is accurate at the time of publishing.

For policy details, visit Assessments

Requisites information

Pre-requisites: